Individual format where golfers earn points based on their net score each week, similar to the fedex cup.
This system is designed for use in 9-hole leagues
Standard - Rules of Golf followed on a rated course during its active season
Points - The standings for this scoring system are dictated by a points system, where each golfer can earn points in each event based on their performance.
Individual - Each golfer competes on an individual basis, without any teammates.
This scoring system is used by the following leagues:
This is a "parent" scoring system that has the following "children" scoring systems under it
Individual format where golfers play net match play
Definition: Disaster, a k a Trouble, is a points game in which the winner at the end of the round is the player (or team) that has collected the fewest number of points. That's because points are "awarded" for bad shots. Hit a ball out of bounds, that's a point. Points in Disaster can be given any value, and what earns a point can vary from group to group - it's up to you. But a common point system is as follows: • Water ball - 1 point • Out of bounds - 1 point • In a bunker - 1 point • Failing to get ball out of bunker - 1 point • 3-putt - 1 point • 4-putt - 3 points • Hitting from one bunker into another - 2 points • Whiff - 4 points
• Double bogey or worse: -3 points • Bogey: -1 point • Par: 0 points • Birdie: 2 points • Eagle: 5 points • Double eagle: 8 points
Each hole is worth a skin. The golfer with the lowest score on a hole wins the skin. If two or more players tie then the ‘Purse’ for that hole is split amongst the winners. Skins don’t carry over to the next hole in this format.
Definition: On every course, there are a few holes that give every golfer trouble. The ones where, no matter how many times you play the course, you can never quite tame those holes. Don't you just hate those holes? In Hate 'Em, you get choose two of those holes and, before the round starts, write down a par on each. A stipulation is that the two holes must be comprised of one par 4 and one par 5. Hate 'Em is usually played with full handicaps. At the end of the round, add up the strokes (including the three pars on your Hate 'Em holes), deduct your handicap strokes, and the low player (or group) wins.
You will have 7 opportunities to compete & win in this unique CTP challenge that takes place on all our Non-Par 3 Holes. You will be eligible to compete in each of the 7 CTP contests holes when your ball has come to rest at a minimum distance of 100 yards away from the center of the green. Meaning you mush hit your “in-play” ball from behind the designated (red) 100 marker, located in the middle of the fairway on each of the seven holes. Front-9 CTP Contest Holes: #1, 2, 3, 4, 6, 8, 9 Back-9 Contest Holes: #10, 11, 12, 14, 16, 17, 18
Only strokes taken with a putter on the putting surface are counted. No handicaps are used to net down the number of putts made. The winners will be the player making the fewest (gross) putts.
Standard net stroke play
Definition: Odd Fellows is a variant of a Hate 'Em where you choose three holes and subtract them from your total. The difference is: you get to choose your three holes AFTER you golf instead of before. The three holes must be a par 4 and a par 5.
Definition: Criers and Whiners is a game of do-overs, or mulligans that can be used from any point on the course. In Criers and Whiners, handicaps are converted into free shots that are used during a round. Say a player has a handicap of 14. Rather than applying the handicap in the proper manner, the player is instead given 14 free shots to use at any point on the course, at any time. Hit a bad shot off the second tee? Hit it again. Now you've got 13 left. The game can be played with full handicaps (as in the example above) but it most common to use only three-fourths or two-thirds of handicaps. That forces the player to be judicious in using his replay strokes. Two other conditions usually apply: The first tee shot of the day may not be replayed, and no shot can be replayed twice. Also Known As: No Alibis, Wipe Out, Play It Again Sam, Replay
Format in which golfers begin the round of golf with an allotment of strokes, then play the golf course until their strokes run out. The game gets its name from the fact that little flags are usually given to competitors to stick in the ground at the point from which their final shot is played. The golfer who stakes his flag the farthest around the course is the winner. Flags will be played using your league handicaps to determine the stroke allotment. A player with a handicap of 6, for example, receives 42 strokes on a par-36 (nine-hole) course. Using handicaps often means that several golfers will reach the end of the 9th hole with strokes left; those players with strokes remaining can stop after 9 holes and the golfer with the most strokes remaining is the winner.