Team format where teams earn points based on their net cumulative score each week, similar to the fedex cup.
This system is designed for use in 9-hole leagues
Standard - Rules of Golf followed on a rated course during its active season
Points - The standings for this scoring system are dictated by a points system, where each team can earn points in each event based on their performance.
Team - Each golfer on the roster competes on a team.
This scoring system is used by Waverly Woods 2-Player Team League
This is a "parent" scoring system that has the following "children" scoring systems under it
Definition: Disaster, a k a Trouble, is a points game in which the winner at the end of the round is the player (or team) that has collected the fewest number of points. That's because points are "awarded" for bad shots. Hit a ball out of bounds, that's a point. Points in Disaster can be given any value, and what earns a point can vary from group to group - it's up to you. But a common point system is as follows: • Water ball - 1 point • Out of bounds - 1 point • In a bunker - 1 point • Failing to get ball out of bunker - 1 point • 3-putt - 1 point • 4-putt - 3 points • Hitting from one bunker into another - 2 points • Whiff - 4 points
• Double bogey or worse: minus-3 points • Bogey: minus-1 point • Par: 0 points • Birdie: 2 points • Eagle: 5 points • Double eagle: 8 points
Quota format involves individuals or teams starting with a certain number of points, based on handicap, then adding points for achievements on the course. Each golfer begins the match with points equivalent to their handicap, so a 3-handicap golfer starts with 3 points and a 10 handicap golfer starts with 10 points. The goal is to reach 36 points, which can vary in some tournaments to 39. Points are awarded to golfers based on performance on the course, and are awarded as follows: • Bogeys – 1 point • Pars – 2 points • Birdies – 4 points • Eagles – 8 points
Definition: On every course, there are a few holes that give every golfer trouble. The ones where, no matter how many times you play the course, you can never quite tame those holes. Don't you just hate those holes? In Hate 'Em, you get choose two of those holes and, before the round starts, write down a par on each. A stipulation is that the two holes must be comprised of one par 4 and one par 5. Hate 'Em is usually played with full handicaps. At the end of the round, add up the strokes (including the two pars on your Hate 'Em holes), deduct your handicap strokes, and the low player (or group) wins
Each team member plays their own ball throughout the round. After each hole, the lower net score of the two teammates is the score that’s counted for that hole. The team with the lowest net best ball team score at the end of 9 holes wins.
A golf betting game for two teams of two golfers each in which a side's scores are put together (or paired) to form a double-digit number, rather than added together.
Only strokes taken with a putter on the putting surface are counted. No handicaps are used to net down the number of putts made. The winners will be the player making the fewest (gross) putts.
Definition: Stroke play is a round of golf in which the score is kept by adding the cumulative total of strokes taken throughout the round. Your league handicap is subtracted from the total strokes to give a net score.
Definition: Odd Fellows is a variant of a Hate 'Em where you choose three holes and subtract them from your total. The difference is: you get to choose your two holes AFTER you golf instead of before. The two holes must be a par 4 and a par 5.
Definition: Criers and Whiners is a game of do-overs, or mulligans that can be used from any point on the course. In Criers and Whiners, handicaps are converted into free shots that are used during a round. Say a player has a handicap of 14. Rather than applying the handicap in the proper manner, the player is instead given 14 free shots to use at any point on the course, at any time. Hit a bad shot off the second tee? Hit it again. Now you've got 13 left. The game can be played with full handicaps (as in the example above) but it most common to use only three-fourths or two-thirds of handicaps. That forces the player to be judicious in using his replay strokes. Two other conditions usually apply: The first tee shot of the day may not be replayed, and no shot can be replayed twice.
Flags is a competition format in which golfers begin the round of golf with an allotment of strokes, then play the golf course until their strokes run out. The game gets its name from the fact that little flags are usually given to competitors to stick in the ground at the point from which their final shot is played. The golfer who stakes his flag the farthest around the course is the winner.
2-golfer team format that uses a 9-point scoring system, where each hole awards a point to the team with the better net best ball score